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Arcade Spirits Torrent Download [FULL]

Updated: Mar 13, 2020





















































About This Game Arcade Spirits, a romantic visual novel, follows an alternate timeline set in the year 20XX where the 1983 video game crash never occurred. After a turbulent work history, you are granted employment at the Funplex, a popular arcade, home to a host of unique personalities and customers. Where will this new-found employment take you? Who will you meet along the way? Will you find the romance you're seeking? Design your own character from the ground up - pronoun, hairstyle, skin tone, hair color, eye color and more are completely customizable and are reflected throughout the game in both gameplay and artwork!With roleplaying-based choices, you will be able to grow your personality and relationships in any way you desire; Friendship, Platonic or something more intimate! Work hard and build the relationship you desire with a total of seven romanceable characters!The Identity Identifier System, or IRIS, can track your relationship statuses with all characters throughout Arcade Spirits as well as your personality traits, from Quirky, Steady, and Kindly, to Gutsy and Basically. Everything you choose in Arcade Spirits, from your relationships to your personality, your crisis management moments, and a myriad other decision will have an effect on the future of your arcade! 6d5b4406ea Title: Arcade SpiritsGenre: IndieDeveloper:Fiction Factory GamesPublisher:PQube LimitedRelease Date: 12 Feb, 2019 Arcade Spirits Torrent Download [FULL] arcade spirits chapters. arcade spirits length. arcade spirits release date. arcade spirits free download. arcade spirits pc game. arcade spirits igg games. arcade spirits percy. arcade spirits voice cast. arcade spirits age rating. arcade spirits how many levels. arcade spirits reddit. arcade spirits romance. arcade spirits download. arcade spirits artist. arcade spirits cgs. arcade spirits demo. arcade spirits levels. arcade spirits switch. arcade spirits queen bee route. arcade spirits mac. arcade spirits quips. arcade spirits sue. arcade spirits free. arcade spirits steam. arcade spirits walkthrough. arcade spirits percy route. arcade spirits. arcade spirits cast. arcade spirits nsfw. arcade spirits twitter. arcade spirits review. arcade spirits romance options. arcade spirits teo. arcade spirits merch. arcade spirits lilypichu. arcade spirits fanart. arcade spirits tv tropes. arcade spirits 2. arcade spirits francine. arcade spirits trailer. arcade spirits pc. arcade spirits visual novel. arcade spirits graham stark. arcade spirits the good end. arcade spirits wiki. arcade spirits download free. arcade spirits igg. arcade spirits juniper. arcade spirits projared. arcade spirits choices. arcade spirits good ending. arcade spirits hamza. arcade spirits routes. arcade spirits tumblr. arcade spirits ps4. arcade spirits fanfiction. arcade spirits gavin. arcade spirits game. arcade spirits juniper romance. arcade spirits prizes. arcade spirits rating. arcade spirits vndb. arcade spirits apk Unlike Japanese visual novels, the content won't make you feel like you're going to be put on a watchlist for sex offenders. I mean that's a pretty big plus already, but it's also fun to play and the romance stuff is completely optional which is pleasing to my cold unloving android heart.. Unlike Japanese visual novels, the content won't make you feel like you're going to be put on a watchlist for sex offenders. I mean that's a pretty big plus already, but it's also fun to play and the romance stuff is completely optional which is pleasing to my cold unloving android heart.. I don't often review games I've played, but this was the best Visual Novel I've ever played. It's clearly a labor of love, with a wide variety of characters, no sexuality limits, and a charming, roller coaster ride of a story. The art was expressive, vibrant, and unique, and the voice acting was passionate. Everything from the UI to the music was great, and you can really tell how much (exhausting) fun the developers had in the process. I sincerely hope that anyone who enjoys a good visual novel tries this one out, because I think you're missing out otherwise.. Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance.. This game was so much fun.I ran into it via LRR's YouTube page back when Graham Stark was talking about his voice acting role and I was immediately intrigued by the fun, flavourful art style and the highly entertaining snippets of writing I saw. Having now played it, this is very high up my list of favourite dating sims, probably a close second after Dream Daddy.Super LGBT friendly, with an entertaining plot, great character customisation and a lovely cast of endearing characters. If you like inclusive, story-driven romance in your games, Arcade Spirits is more than worth a shot - you owe it to yourself to give it a try.I've played through start to finish once, in about 6 hours I guess, but I'm already into a second playthrough and enjoying it immensely. What an excellent and endearing game.. I'll admit at times some of the writing (especially for humor options) could be a bit cringe, but overall it was a fun experience, and I believe in the dev team enough to show my support with my wallet. I rate this game one high score obsessed husbando out of the precious time I have on this earth.. I don't often review games I've played, but this was the best Visual Novel I've ever played. It's clearly a labor of love, with a wide variety of characters, no sexuality limits, and a charming, roller coaster ride of a story. The art was expressive, vibrant, and unique, and the voice acting was passionate. Everything from the UI to the music was great, and you can really tell how much (exhausting) fun the developers had in the process. I sincerely hope that anyone who enjoys a good visual novel tries this one out, because I think you're missing out otherwise.. Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance.. Not much of a reviewer on Steam (or in general), but I felt passionate enough about this game to take a shot at it.I played this game on a whim, looking for romance VNs with LGBT characters and options. And, honestly? This is probably my favorite one so far. It's not by any means perfect, of course, but I literally pulled an all-nighter the same day I bought it to finish one playthrough, and I'm plenty motivated to play more. I've never been an achievement hunter, so doing multiple routes when I've already picked a favorite has never been very favorable for me; why romance the other characters when I found my favorite? With Arcade Spirits, though, I'm thinking twice on my original standpoint of that principle. I think the characters are pretty well-written, and I'd love to do other playthroughs with the rest of the cast. Each one has a really compelling story to them, and I find depth in even the ones I had initially written off as being more two-dimensional than others. There's something for everyone. Plus, all of them are hot in their own way. You can never go wrong with a dad bod, fight me on that.I think a strong point to this story is how heartfelt is all is. You're in a rut, down on your luck, thinking you're doomed to a vicious cycle of your hopes and dreams being crushed over and over, no matter how hard you try. (Okay, so you nailed my personal life right on the head. Well played.) You're given options to jump into the unknown and take risks that can just as easily lift your spirits as they can crush them, all the while having a small band of friends behind you every step of the way. Call me sentimental, but I found a personal reassurance behind that. And with each connection I made to a character, the more invested I became in their happiness and well-being. Misty eyes were had many a time.... Okay fine, I may have full-blown cried too. Don't @ me.The art itself is a really cute style, and the preview images alone are what drew my attention. Some pictures with major and minor characters side by side make the lack of detail in the minor characters a bit more jarring and obvious, but that's just a small complaint. The player especially has little choice in the matter, considering the customization options and what tweaks you'd have to do for lighting and shading in the individual scenarios. Still, I found some pictures a bit awkward in having a base colored character next to a fully-detailed one with shining hair and dynamic shadows.Tying in opportunity with risk, happiness with sadness, and comedy with seriousness, Arcade Spirits is one heck of a roller coaster. So strap in, everyone, and enjoy the ride. I couldn't recommend this game more if I tried. I rate it 5 socially awkward, dorky technician cuties out of 5. Arcade Spirits v1.01: Patch notes, y'all! We fixed a few things tonight. Fixed a Gutsy response to Teo in Level 07 crashing the game. Fixed an incorrect side image in Level 07. Removed an unintended slur from Level 04. Apologies for that! Fixed Hamza appearing in the wrong place during Level 02. Re-organized a few lines for better comedic timing. Various typo fixes. (If you spot any more, let us know!). A Star (Will Be) Born: I want to thank everyone who sent in an audition for Ashley, from last week’s open casting call. And judging from the number of entries, by “everyone” I mean “a double digit percentage of the total population of the world” because WOW did we get a lot of auditions! We’re combing through them now — it’s going to take some time before we can find the absolutely best Ashley we can in all this amazing talent. But hey, that’s the kind of problem you want to have, right? It’s a great problem. Thank you for giving us this problem. We love you.In other news, Arcade Spirits is headed to Dreamhack Atlanta! We love Dreamhack — I remember its roots in the 90s as a demoscene gathering, and seeing it blossom into not only an esports venue but also a thriving indie game showcase is really spectacular. Oddly appropriate, considering we made a game that’s all about chasing your dreams…In the weeks ahead we’re going to have announcements for you about our voice cast, so you can get to know the faces behind the voices you’ll be hearing. I’ll also have some development notes as we head into the final stretch of dev work to get the game fully assembled and — this is the big part — tested extensively. We don’t want some obscure combination of choices you make along the way to ram you headfirst into a showstopping bug, do we? It’s going to take hard work, but we’re ready.For folks in the $25 club from our old Patreon (now defunct) we’ll have a November build for you in November. For everyone else… we’ll be working to get you the full game as soon as we can. Good things are ahead — keep an eye on this space. And thank you for your support!. Arcade Spirits v1.04: This version of Arcade spirits introduces a few fixes and enhancements... Clarified that the final character export after you finish the game overwrites any previous export.Improved audio switchover when first entering the Funplex in Level 01.Player can no longer have a blank first or last name, and whitespace is trimmed.Fixed a crash when picking Quirky during Teo and Gavin's scene in Level 08.Fixed a crash when picking an invalid option during an Intense Identity moment in Level 06.Fixed some audio glitches in Teo's dialogue.Fixed various typos.. The Prerelease Postmortem: It's been some time since I did a rambly developer blog update about our actual progress on the game. Today I'd like to do one of those, effectively wrapping up our game in a neat little bow, as we're going to be sending it off to be certified and prepped for the February 12th launch. (And we'll be launching at $20 for the game and $25 for game plus soundtrack and artbook. Details here[stefangagne.com].)But first, let's recap the Developer Spotlight series, shall we? All these lovely people contributed to Arcade Spirits: Aenne Schumann / Narrative Designer[stefangagne.com] Stefan Gagne / Director / Writer [stefangagne.com] Molly Nemecek / Character Art[stefangagne.com] Taylor Rose / Background Art[stefangagne.com] Greg Mirles / Music Composer[stefangagne.com] Marc Straight / Audio Engineer[stefangagne.com] Katriel Paige / Editing and UX[stefangagne.com]Hats off to you all for two and a half years of hard work. I've chronicled the ideas leading up to those two and a half years[stefangagne.com] on the blog -- that's not what I want to talk about today. I want to talk in hindsight, as we're into the last days of this project. We're moving into 2019 and moving away from post-production, and it's a good time to take stock.As my first true indie game project -- I don't think MS-DOS shareware from the 90s counts -- I wanted to make this as professional as I possibly could. We funded art, music, coding, and all the support needed to really make this game soar. It's a passion project, riding no particular trend, digging into subject matter rarely explored in visual novels and using interactive storytelling in ways we haven't seen very often in the genre. Everything we wanted to do, specifically to make the sort of game we wanted to play... we did it. And soon, we release it to you.Since it's our first project, well, there are some shortcomings. I can be honest about that. A more in-depth character creator would be great, having stricter narrative consistency would be great, and we didn't plan on voice acting from day one meaning our scenes weren't always structured in a way that accommodated it. The fifth identity trait ("Basically") was never quite what I wanted it to be. Behind the scenes, files and code could be structured better, making it easier to write and less prone to errors. These are all great lessons to learn moving forward, all things we're taking into account for future games, should we get to make them.But a lot of other things went spectacularly well. I wanted this to feel like an 80s workplace sitcom -- and it does. I wanted romance to be at the heart of the game, but not drive every single decision you make -- and there's variety here. I wanted to support and include as wide an audience as possible, every person no matter who they are -- and we've done that without sacrificing anything. I craved a game that spoke to wistful nostalgia without being entirely trapped within it, which was respectful of arcade culture but understanding of the modern era -- got it. And lastly, I wanted to tell a tale of hope and optimism in a dark time, where one could achieve their dreams if they were pragmatic about it and didn't give up. I believe we did that.So. Some things we could've done differently. Some things we got *chef kiss* spot on. And overall, I'm damn proud of the work we're about to release into the world. Will it soar? Will it sink? That's not for me to say -- that's for you to say. If it soars, then we are ready to take these lessons and make something bigger and brighter, a game which explores player choice and narrative in new ways. If it sinks, I can still say with pride that I did what I set out to do. Few people can say they truly chased their dreams.We still have a month and a half to go, so things are pretty intense for you right now, in anticipation. I get that. For me, we're winding down, we're packaging up and shipping things out... and I feel a kind of melancholy, letting this finally go. A bit of anxiety for how it will be received. But above all, happiness. We did this. And soon, we'll be able to show you.Thank you. As I always say, if you're reading these words, you're farther down the rabbit hole than you expect -- most people don't chew through developer blog posts, don't engage this deeply. You, however, are here with us. And for that you have my gratitude.So, who's ready to quarter up on February 12th? You got next.. Arcade Spirits v1.05: Welcome to version 1.05! This includes a few minor edits to the story for flow and pacing, a number of bugfixes, and some adjustments to the Iris tutorial. We're aiming to have one more patch coming up in a week or two which makes saving games between chapters a bit easier (right now when you reload the save you have to then click 'return') but wanted to get these fixes out the door sooner. Almost all typos are gone by this point -- if you still spot any, let us know!Upgraded to Ren'Py 7.2.0.Minor pacing changes made to Levels 01, 03 and 05. We noticed in streams a few points where people stumble or the story drags, so we made some light edits. Nothing major or character-revealing was removed.Naomi no longer wears her work apron to the beach or to the finale.Clarified how 'flirting' works in the tutorial.Adjusted the tutorial to choose showing/hiding indicators AFTER you've seen an example.Typo fixes.. The Many Voices of Arcade Spirits!: Here's a conveniently desktop wallpaper sized poster of all the voice talent behind Arcade Spirits! Click to embiggen, share and enjoy.You can learn more about each individual voice actor via these links: Stephanie Sheh as Naomi[stefangagne.com] Ogie Banks as Gavin[stefangagne.com] Price Johnson as Percy[stefangagne.com] Amber Leigh as Ashley[stefangagne.com] Nazia Chaudhry as QueenBee[stefangagne.com] Christopher Escalante as Teo[stefangagne.com] Mark Meer as Deco[stefangagne.com] Danielle McRae as Sue[stefangagne.com] LilyPichu as Juniper[stefangagne.com] Tricia Brioux as Francine[stefangagne.com] Stephanie Bruneau as Iris[stefangagne.com] Akash Thakkar as Hamza[stefangagne.com] Graham Stark as Ben[stefangagne.com] Jacob Burgess as Matt[stefangagne.com] (and the Voice Director)So, what do you think? Any voices you're excited for in particular? Anyone new to you that you're interested in hearing? Let us know!. The Final Countdown: Dee da dee doo, dee da dee da dee...One week remains before the launch of Arcade Spirits[www.arcadespirits.com] and hype levels (along with rising anxiety levels) are soaring. Once the 12th hits and the game drops things are going to get very interesting 'round these parts... but even in the week prior, we've got interestingness in dangerous amounts.I'm keeping our homepage[www.arcadespirits.com] up to date with links to new press, streamers, and videos as they're made available. For instance, do you speak German or have Google Translate handy? If so you may like this glowing review of our game[www.beyondpixels.at]. Want to hear interviews with the devs? Sure thing -- Stefan was on the GameGrin podcast[www.gamegrin.com] recently, and Aenne, Molly, and Steph spoke to Gaming Access Weekly[www.gamingaccessweekly.com] about inclusivity and our design philosophy.Want to watch someone play the game? Okay -- StumptGamers will be streaming our game[www.twitch.tv] TODAY, Monday Feb 4th, at 3pm Eastern. Later this week, LoadingReadyRun[twitch.tv] streams it Friday Feb 8, 12:30pm Eastern. We're also arranging for a charity stream to play it, with details to come. Many, many, many other streamers and youtubers will be diving in starting Feb 12th and we'll be linking to as many as we can when that starts.(One note, though. Generally speaking we're going to collect links to all content we can, but we draw the line at anyone who mocks the game or its entirely optional pronoun feature. Negative reviews are just dandy, criticism is great... but when it's a thin excuse to make fun of us or disrespect anyone's gender, nothankyou.jpg. We won't issue DMCA or takedowns or anything, that'd be silly and evil, but we also don't have to promote their content.)Lastly, if you want to preorder, we've got options on the table from itchio[fictionfactorygames.itch.io], greenmangaming[www.greenmangaming.com], and humblebundle[www.humblebundle.com]. ALL of these will get you Steam keys, so pick your favorite. Me, I like itchio[fictionfactorygames.itch.io], because it offers a great developer split -- but it's entirely up to you. Or don't pre-order! That's fine too, we'll have a matching discount for launch week on Steam itself. You won't miss out.Not long now. Not long at all.... Arcade Spirits Now Available!: Arcade Spirits is RELEASED!Thank you so much to everybody who's supported us along the way. This game is a pure labor of love from a small team and it's meant the world to us to have you on us during the journey.Now, let's get it on like Donkey Kong!. Welcome to the world of Arcade Spirits!: Hello, hello! Stefan here, co-author and project manager (oooh, official sounding) for Arcade Spirits. Thanks for dropping by. And thanks to our publisher PQube for helping us get to this point! Everybody reading these words just earned a few free tokens.We'll be using the announcement space here for weekly development updates, typically every Monday -- inside looks into the game's development, all leading up to our 2019 release. Hope you enjoy them! Follow, wishlist, like, share, subscribe, smash that bell, all the usual stuff so you can stay on top of all things Arcade Spirits-y.Thank you so much for your support. Good times are ahead!

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